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 Cost to Build - Equipment

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Jimmy
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Join date : 2010-03-15
Age : 25
Location : England

PostSubject: Cost to Build - Equipment   Tue Oct 29, 2013 11:58 am

Note: Energy is not included in any of the costs, as it is produced by the Starbase anyway.

WEAPONS


10 MW Mining Laser
1 Cycle = 150 Credits   Energy :1  Metal :1  Optics :1
Cost per Construction:
1 Cycle = 150 Credits   Energy :1  Metal :1  Optics :1
Total Production Cost: 380
Starbase Takes: 500 (1,000)
Starbase Profit: 180


30 MW Mining Laser
1 Cycle = 2,000 Credits   Energy :1  Metal :3  Optics :1  Electronics :1
Cost per Construction:
1 Cycle = 2,000 Credits   Energy :1  Metal :1  Optics :1  Electronics :1
Total Production Cost: 2,800
Starbase Takes: 2,900 (5,000)
Starbase Profit: 100


1 MW Impulse Laser
1 Cycle = 500 Credits   Energy :1   Battleweapon :1
Cost per Construction:
2 Cycle = 1,000 Credits   Energy :2   Battleweapon :2
Total Production Cost: 4,000
Starbase Takes: 6,000 (12,000)
Starbase Profit: 2,000


5 MW Impulse Laser
1 Cycle = 1,500 Credits   Energy :1   Battleweapon :1
Cost per Construction:
4 Cycle = 6,000 Credits   Energy :4   Battleweapon :4
Total Production Cost: 10,000
Starbase Takes: 14,000 (28,000)
Starbase Profit: 4,000


1 MW Particle Laser
1 Cycle = 4,500 Credits   Energy :2   Battleweapon :1
Cost per Construction:
8 Cycle = 36,000 Credits   Energy :16   Battleweapon :8
Total Production Cost: 44,000
Starbase Takes: 48,000 (86,000)
Starbase Profit: 4,000


4 MW Particle Laser
1 Cycle = 3,000 Credits   Energy :2   Battleweapon :2
Cost per Construction:
14 Cycle = 42,000 Credits   Energy :28   Battleweapon :28
Total Production Cost: 70,000
Starbase Takes: 105,000 (210,000)
Starbase Profit: 35,000


4 MW Light-Weight Particle Laser
1 Cycle = 12,500 Credits   Energy :2   Battleweapon :2
Cost per Construction:
20 Cycle = 250,000 Credits   Energy :40   Battleweapon :40
Total Production Cost: 290,000
Starbase Takes: 310,000 (510,000)
Starbase Profit: 20,000


20 MW Particle Laser
1 Cycle = 7,500 Credits   Energy :2   Battleweapon :3
Cost per Construction:
20 Cycle = 150,000 Credits   Energy :40   Battleweapon :60
Total Production Cost: 210,000
Starbase Takes: 275,000 (550,000)
Starbase Profit: 65,000


20 MW Light-Weight Particle Laser
1 Cycle = 12,500 Credits   Energy :2   Battleweapon :2
Cost per Construction:
32 Cycle = 400,000 Credits   Energy :64   Battleweapon :64
Total Production Cost: 464,000
Starbase Takes: 490,000 (925,000)
Starbase Profit: 26,000


100 MW Particle Laser
1 Cycle = 9,250 Credits   Energy :2   Battleweapon :3
Cost per Construction:
32 Cycle = 296,000 Credits   Energy :64   Battleweapon :96
Total Production Cost: 392,000
Starbase Takes: 440,000 (980,000)
Starbase Profit: 48,000


100 MW Light-Weight Particle Laser
1 Cycle = 22,500 Credits   Energy :2   Battleweapon :2
Cost per Construction:
48 Cycle = 1,080,000 Credits   Energy :96   Battleweapon :96
Total Production Cost: 1,176,000
Starbase Takes: 1,200,000 (2,000,000)
Starbase Profit: 24,000


P80 Sidewinder
1 Cycle = 250 Credits   Energy :1   Metal :1
Cost per Construction:
1 Cycle = 250 Credits   Energy :1   Metal :1
Total Production Cost: 410
Starbase Takes: 500 (1,000)
Starbase Profit: 90


KL760 Homing Missile
1 Cycle = 250 Credits   Energy :2   Metal :1
Cost per Construction:
2 Cycle = 500 Credits   Energy :4   Metal :2
Total Production Cost: 820
Starbase Takes: 1,250 (2,500)
Starbase Profit: 430


LV111 Intelligent Missile
1 Cycle = 750 Credits   Energy :2   Metal :1  Electronics :1
Cost per Construction:
2 Cycle = 1,500 Credits   Energy :4   Metal :2  Electronics :2
Total Production Cost: 2,320
Starbase Takes: 3,000 (6,000)
Starbase Profit: 680


NN500 Fleet Missile
1 Cycle = 1,500 Credits   Energy :2   Metal :2  Electronics :2
Cost per Construction:
3 Cycle = 4,500 Credits   Energy :6   Metal :6  Electronics :6
Total Production Cost: 6,960
Starbase Takes: 8,000 (16,000)
Starbase Profit: 1,040


NN550 Fleet Missile
1 Cycle = 1,500 Credits   Energy :2   Metal :2  Electronics :3
Cost per Construction:
5 Cycle = 7,500 Credits   Energy :10   Metal :10  Electronics :15
Total Production Cost: 12,850
Starbase Takes: 16,000 (32,000)
Starbase Profit: 3,150

----------------------------------------------------------------

DRIVES:

Nuclear Drive
1 Cycle = 1,000 Credits   Energy :2   Metal :1  Electronics :1  Radioactive Cell :1
Cost per Construction:
1 Cycle = 1,000 Credits   Energy :2   Metal :1  Electronics :1  Radioactive Cell :1
Total Production Cost: 1,520
Starbase Takes: 2,000 (4,000)
Starbase Profit: 480


Fusion Drive
1 Cycle = 1,250 Credits   Energy :2   Metal :3  Electronics :2  Radioactive Cell :2
Cost per Construction:
3 Cycle = 3,750 Credits   Energy :6   Metal :9  Electronics :6  Radioactive Cell :6
Total Production Cost: 7,350
Starbase Takes: 10,000 (20,000)
Starbase Profit: 2,650


Enhanced Fusion Drive
1 Cycle = 1,250 Credits   Energy :2   Metal :3  Electronics :2  Radioactive Cell :2
Cost per Construction:
5 Cycle = 6,250 Credits   Energy :10   Metal :15  Electronics :10  Radioactive Cell :10
Total Production Cost: 12,250
Starbase Takes: 20,000 (40,000)
Starbase Profit: 7,750


Ion Drive
1 Cycle = 1,000 Credits   Energy :2   Metal :3  Electronics :1  Radioactive Cell :3
Cost per Construction:
8 Cycle = 8,000 Credits   Energy :16   Metal :24  Electronics :8  Radioactive Cell :24
Total Production Cost: 16,480
Starbase Takes: 24,000 (48,000)
Starbase Profit: 7,520


Anti-Matter Drive
1 Cycle = 2,500 Credits   Energy :2   Metal :3  Electronics :1  Radioactive Cell :3
Cost per Construction:
12 Cycle = 30,000 Credits   Energy :24   Metal :36  Electronics :12  Radioactive Cell :36
Total Production Cost: 42,720
Starbase Takes: 46,000 (92,000)
Starbase Profit: 3,280


Enhanced Anti-Matter Drive
1 Cycle = 2,500 Credits   Energy :2   Metal :3  Electronics :1  Radioactive Cell :3
Cost per Construction:
20 Cycle = 50,000 Credits   Energy :40   Metal :60  Electronics :20  Radioactive Cell :60
Total Production Cost: 71,200
Starbase Takes: 92,000 (184,000)
Starbase Profit: 20,800


Hyper Drive
1 Cycle = 3,500 Credits   Energy :4   Metal :6  Electronics :2  Radioactive Cell :6
Cost per Construction:
16 Cycle = 56,000 Credits   Energy :64   Metal :96  Electronics :32  Radioactive Cell :96
Total Production Cost: 89,920
Starbase Takes: 110,000 (220,000)
Starbase Profit: 20,080


Interphased Drive
1 Cycle = 4,000 Credits   Energy :5   Metal :8  Electronics :3  Radioactive Cell :6
Cost per Construction:
24 Cycle = 96,000 Credits   Energy :120   Metal :192  Electronics :72  Radioactive Cell :144
Total Production Cost: 160,560
Starbase Takes: 200,000 (400,000)
Starbase Profit: 39,440


Enhanced Interphased Drive
1 Cycle = 4,000 Credits   Energy :5   Metal :8  Electronics :3  Radioactive Cell :6
Cost per Construction:
42 Cycle = 168,000 Credits   Energy :210   Metal :336  Electronics :126  Radioactive Cell :252
Total Production Cost: 280,980
Starbase Takes: 400,000 (800,000)
Starbase Profit: 119,120

----------------------------------------------------------------

ARMOUR:

Titanium x1
1 Cycle = 1,000 Credits   Energy :4   Metal :6   Chemicals :2  Gems :2
Cost per Construction:
1 Cycle = 1,000 Credits   Energy :4   Metal :6   Chemicals :2  Gems :2
Total Production Cost: 2,114
Starbase Takes: 3,250 (6,500)
Starbase Profit: 1,136


Tritanium x2
1 Cycle = 1,000 Credits   Energy :6   Metal :10   Chemicals :4  Gems :2
Cost per Construction:
6 Cycle = 6,000 Credits   Energy :36   Metal :60   Chemicals :24  Gems :12
Total Production Cost: 17,424
Starbase Takes: 28,000 (56,000)
Starbase Profit: 10,576


Zortrium x3
1 Cycle = 12,500 Credits   Energy :10   Metal :12   Chemicals :6  Gems :4
Cost per Construction:
12 Cycle = 150,000 Credits   Energy :120   Metal :144   Chemicals :72  Gems :48
Total Production Cost: 178,536
Starbase Takes: 200,000 (290,000)
Starbase Profit: 11,464


Neutronium x4
1 Cycle = 27,500 Credits   Energy :14   Metal :18   Chemicals :14  Gems :12
Cost per Construction:
20 Cycle = 150,000 Credits   Energy :280   Metal :360   Chemicals :280  Gems :240
Total Production Cost: 629,080
Starbase Takes: 650,000 (935,000)
Starbase Profit: 20,920


Adamantium x5
1 Cycle = 65,000 Credits   Energy :20   Metal :22   Chemicals :16  Gems :14
Cost per Construction:
32 Cycle = 2,080,000 Credits   Energy :640   Metal :704   Chemicals :512  Gems :448
Total Production Cost: 2,231,936
Starbase Takes: 2,270,000 (2,870,000)
Starbase Profit: 38,064

----------------------------------------------------------------

SHIELD GENERATORS:

Small Shield
1 Cycle = 500 Credits   Energy :10   Metal :1  Electronics :1   Radioactive Cell  :1
Cost per Construction:
2 Cycle = 1,000 Credits   Energy :20   Metal :2  Electronics :2    Radioactive Cell  :2
Total Production Cost: 2,040
Starbase Takes: 4,000 (8,000)
Starbase Profit: 1,960


Standard Shield
1 Cycle = 5,000 Credits   Energy :40   Metal :1  Electronics :2   Radioactive Cell  :10
Cost per Construction:
8 Cycle = 40,000 Credits   Energy :320   Metal :8  Electronics :16    Radioactive Cell  :80
Total Production Cost: 54,080
Starbase Takes: 70,000 (140,000)
Starbase Profit: 15,920


Medium Shield
1 Cycle = 7,500 Credits   Energy :50   Metal :1  Electronics :2   Radioactive Cell  :14
Cost per Construction:
14 Cycle = 105,000 Credits   Energy :700   Metal :14  Electronics :28    Radioactive Cell  :196
Total Production Cost: 135,800
Starbase Takes: 160,000 (320,000)
Starbase Profit: 24,200


Large Shield
1 Cycle = 12,500 Credits   Energy :60   Metal :2  Electronics :2   Radioactive Cell  :16
Cost per Construction:
24 Cycle = 300,000 Credits   Energy :1,440   Metal :48  Electronics :48    Radioactive Cell  :384
Total Production Cost: 361,920
Starbase Takes: 370,000 (740,000)
Starbase Profit: 8,080

----------------------------------------------------------------

SPECIAL EQUIPMENT:

Fuel Scoop
1 Cycle = 250 Credits   Energy :1    Electronics :1
Cost per Construction:
1 Cycle = 250 Credits   Energy :1    Electronics :1
Total Production Cost: 500
Starbase Takes: 900 (1,800)
Starbase Profit: 400


Auto Refueler
1 Cycle = 500 Credits   Energy :1   Metal :2  Plastics :1
Cost per Construction:
1 Cycle = 500 Credits   Energy :1   Metal :2  Plastics :1
Total Production Cost: 990
Starbase Takes: 1,500 (3,000)
Starbase Profit: 510


Ambush Teleporter
1 Cycle = 3,000 Credits   Energy :4   Metal :1  Electronics :3  Plastics :1  Optics :4
Cost per Construction:
3 Cycle = 9,000 Credits   Energy :12   Metal :3  Electronics :9  Plastics :1  Optics :12
Total Production Cost: 12,760
Starbase Takes: 15,000 (30,000)
Starbase Profit: 2,240


Escape Pod
1 Cycle = 500 Credits   Energy :1   Metal :3  Electronics :1  Plastics :1  Radioactive Cell :1
Cost per Construction:
2 Cycle = 1,000 Credits   Energy :2   Metal :6  Electronics :2  Plastics :2  Radioactive Cell :2
Total Production Cost: 3,060
Starbase Takes: 5,000 (10,000)
Starbase Profit: 1,940


ECM Jammer
1 Cycle = 10,000 Credits   Energy :2   Metal :1  Electronics :9  Radioactive Cell :1
Cost per Construction:
10 Cycle = 100,000 Credits   Energy :20   Metal :10  Electronics :90  Radioactive Cell :10
Total Production Cost: 125,200
Starbase Takes: 140,000 (240,000)
Starbase Profit: 14,800


Class I Teleporter
1 Cycle = 2,000 Credits   Energy :4   Metal :3  Electronics :5  Plastics :1  Radioactive Cell :1
Cost per Construction:
2 Cycle = 4,000 Credits   Energy :8   Metal :6  Electronics :10  Plastics :2  Radioactive Cell :2
Total Production Cost: 9,860
Starbase Takes: 12,500 (25,000)
Starbase Profit: 2,640


Class II Teleporter
1 Cycle = 4,000 Credits   Energy :4   Metal :3  Electronics :5  Plastics :1  Radioactive Cell :2
Cost per Construction:
4 Cycle = 16,000 Credits   Energy :16   Metal :12  Electronics :20  Plastics :4  Radioactive Cell :8
Total Production Cost: 24,560
Starbase Takes: 30,000 (60,000)
Starbase Profit: 5,440


Software Upgrade - Map Pack I
1 Cycle = 250 Credits   Energy :2    Electronics :1
Cost per Construction:
1 Cycle = 250 Credits   Energy :2    Electronics :1
Total Production Cost: 500
Starbase Takes: 1,000 (2,000)
Starbase Profit: 500


Software Upgrade - Map Pack II
1 Cycle = 500 Credits   Energy :2    Electronics :2
Cost per Construction:
2 Cycle = 1,000 Credits   Energy :4    Electronics :4
Total Production Cost: 2,000
Starbase Takes: 3,500 (7,000)
Starbase Profit: 1,500


Software Upgrade - Bounty Link I
1 Cycle = 2,500 Credits   Energy :2    Electronics :3
Cost per Construction:
2 Cycle = 5,000 Credits   Energy :4    Electronics :6
Total Production Cost: 6,500
Starbase Takes: 7,500 (15,000)
Starbase Profit: 1,000


Software Upgrade - Bounty Link II
1 Cycle = 8,500 Credits   Energy :4    Electronics :6
Cost per Construction:
8 Cycle = 68,000 Credits   Energy :32    Electronics :48
Total Production Cost: 80,000
Starbase Takes: 84,000 (150,000)
Starbase Profit: 4,000


Software Upgrade - Bounty Link III
1 Cycle = 11,500 Credits   Energy :6    Electronics :10
Cost per Construction:
14 Cycle = 161,000 Credits   Energy :84    Electronics :140
Total Production Cost: 196,000
Starbase Takes: 200,000 (375,000)
Starbase Profit: 4,000


Magnetic Scoop
1 Cycle = 3,500 Credits   Energy :12   Metal :2  Electronics :1  Radioactive Cell :4
Cost per Construction:
2 Cycle = 7,000 Credits   Energy :24   Metal :4  Electronics :2  Radioactive Cell :8
Total Production Cost: 9,020
Starbase Takes: 10,000 (20,000)
Starbase Profit: 980


Bussard Ramscoop
1 Cycle = 3,000 Credits   Energy :16   Metal :2  Electronics :2  Radioactive Cell :6
Cost per Construction:
2 Cycle = 6,000 Credits   Energy :32   Metal :4  Electronics :4  Radioactive Cell :12
Total Production Cost: 8,960
Starbase Takes: 12,000 (24,000)
Starbase Profit: 3,040


Software Upgrade - Alliance Combat Uplink
1 Cycle = 4,500 Credits   Energy :10    Electronics :10
Cost per Construction:
6 Cycle = 27,000 Credits   Energy :60    Electronics :60
Total Production Cost: 42,000
Starbase Takes: 57,500 (115,000)
Starbase Profit: 15,500


Software Upgrade - Alliance Trade Uplink
1 Cycle = 4,500 Credits   Energy :10    Electronics :10
Cost per Construction:
6 Cycle = 27,000 Credits   Energy :60    Electronics :60
Total Production Cost: 42,000
Starbase Takes: 57,500 (115,000)
Starbase Profit: 15,500
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